Download 3D-TV System with Depth-Image-Based Rendering: by Ce Zhu, Yin Zhao, Lu Yu, Masayuki Tanimoto PDF

By Ce Zhu, Yin Zhao, Lu Yu, Masayuki Tanimoto

Riding at the luck of 3D cinema blockbusters and advances in stereoscopic demonstrate know-how, 3D video functions have amassed momentum lately. 3D-TV method with Depth-Image-Based Rendering: Architectures, innovations and Challenges surveys depth-image-based 3D-TV structures, that are anticipated to be positioned into functions within the close to destiny. Depth-image-based rendering (DIBR) considerably complements the 3D visible event in comparison to stereoscopic platforms at present in use. DIBR recommendations give the opportunity to generate extra viewpoints utilizing 3D warping ideas to regulate the perceived intensity of stereoscopic video clips and supply for auto-stereoscopic monitors that don't require glasses for viewing the 3D picture.

The fabric contains a technical overview and literature survey of elements and entire structures, suggestions for technical concerns, and implementation of prototypes. The e-book is geared up into 4 sections: procedure evaluation, content material iteration, information Compression and Transmission, and 3D Visualization and caliber overview. This ebook will gain researchers, builders, engineers, and innovators, in addition to complex undergraduate and graduate scholars operating in appropriate areas.

Show description

Read or Download 3D-TV System with Depth-Image-Based Rendering: Architectures, Techniques and Challenges PDF

Similar 3d graphics books

3ds max Lighting

Simply because strong lights is so serious to the ultimate glance of your shot, an figuring out of the way lighting fixtures works and the way to take advantage of the on hand lights instruments is key. 3ds max lighting fixtures starts off with a dialogue of lights rules and colour conception and offers an advent to the instruments in 3ds max, completing with a few tutorials demonstrating the applying of either 3ds max instruments and lighting fixtures recommendations.

Essential LightWave 7.5

This publication explains even the main advanced strategies and instruments a LightWave artist must comprehend, in a fashion that is smart.

AutoCAD 2009 & AutoCAD LT 2009 Bible (Bible (Wiley))

Even Autodesk builders maintain this booklet to be had! 8 prior variations of lovers starting from newbies to Autodesk insiders cannot be mistaken. This bestselling, finished advisor is your top, one-stop, go-to advisor for every thing you will want to grasp AutoCAD. no matter if you are an AutoCAD veteran exploring what is new or a beginner looking to begin with the fundamentals and growth to complicated programming, each function is roofed.

Essential 3ds Max 2008

Crucial 3ds Max 2008 bargains a hassle-free creation to the latest model of 3ds Max. From an summary of the consumer interface, instruments, and modifers to modeling workouts that show the production of an inside, a simple personality, and a go well with of armor, this ebook presents readers with a consultant to getting the main out of Max.

Additional resources for 3D-TV System with Depth-Image-Based Rendering: Architectures, Techniques and Challenges

Example text

EURASIP J Adv Sig Process 2009(1), Jan 2009 84. Merkle P, Morvan Y, Smolic A, Farin D, Müller K, de With PHN, Wiegand T (2009) The effects of multiview depth video compression on multiview rendering. Sig Process: Image Commun 24(1–2):73–88 85. Kim W-S, Ortega A, Lai P, Tian D, Gomila C (2010) Depth map coding with distortion estimation of rendered view. In: Proceedings of SPIE visual information processing and communication, vol 7543. pp 75430B–75430B-10 86. Tikanmaki A, Gotchev A, Smolic A, Muller K (2008) Quality assessment of 3D video in rate allocation experiments.

The remote partners are reproduced in life-size at 3D displays. Special processing techniques enable eye contact and gesture awareness between all involved persons [3, 4]. Today many of these applications still use glasses. In this case, the display presents two images that have been captured with slightly different perspective from horizontally separated camera positions, usually similar to the eye positions of humans. The displays show both views at the same screen, but separated either by optical means (polarization, color separation) or temporally interleaved.

Combining the two solutions improves the algorithm robustness, and manual assistance is still necessary for high-quality content. Compared with content generation, other components like 3D content delivery and visualization in this system are technically less challenging, in view that the current solutions, though not optimal, can generally support the basic functionality. However, there are still quite many factors to be improved or solved. More efficient depth coding (and/or depth-assisted texture coding) may be still on demand.

Download PDF sample

Rated 4.62 of 5 – based on 41 votes